Category: Interviews

Jörn Zimmermann, High Res Skull Sculpting

Jörn Zimmermann on High Res Sculpting & 2D Design Hi, my name is Jörn Zimmermann.  I was born in Germany but, due to the work of my parents,…

LEONARDO GEORG, ON TECHNICAL ART We interviewed Bardel Entertainment‘s Asset Technical Director Leonardo Georg on what its like to be a technical artist, and how he got there…

Simon Barle, Hunter’s Dream UE4 Environment

SIMON BARLE, UE4 ENVIRONMENT DEVELOPMENT We spoke to the talented 3D artist Simon Barle and his  workflow for his Hunter’s Dream Bloodborne inspired environment.  See his full interview…

David Aucourt, Barbarian Batman Character Model

INTERVIEW WITH DAVID AUCOURT, “BATMAN BARBARIAN CHARACTER MODEL” We spoke to character Artist David Aucourt, who worked as lead character artist at TAT Productions in Toulouse France.  Before…

Arnaud Bellour, High-Res Prop Modelling & Texturing

INTERVIEW WITH ARNAUD BELLOUR, HIGH-RES PROP MODELLING & TEXTURING We spoke to 3D artist Arnaud Bellour, who creates incredibly intricate high res props.  See his pipeline and process…

Guillaume Deschamps-Michel, Lighting & Post Prod in UE4

GUILLAUME DESCHAMPS-MICHEL, LIGHTING & POST PROD IN UE4 We spoke to Guillaume Deschamps-Michel, who works as a 3D & Lighting Artist at Arforia Studio in Paris.  He also…

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